Why You Must Have Anti-Air in Tower Rush
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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br>
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Stopping the Air Tanks<br>
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
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Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.<br>
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Space them out.It is a game-winning move.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.<br>
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Choosing Your Sky Sweepers<br>
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For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.<br>
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br>
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Air ThreatThe SolutionInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly<br>
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Total Coverage<br>
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You must respect the Z-axis and prepare your arsenal accordingly.<br>
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If your towers fall to the Balloon every time, you must redesign your support structure.<br>
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