Understanding Aggro Management in Tower Rush Scenarios

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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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The Concept of Sight Range<br>
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When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.<br>
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
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Use the arena tiles as a visual guide.Resetting aggro saves games.They ignore the river and take direct diagonal lines.<br>
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Advanced Aggro Tricks<br>
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One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br>
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This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.<br>
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Troop TypeAI PatternBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresMelee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins<br>
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Practice Makes Perfect<br>
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Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
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Control the aggro, control the arena.<br>
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