Splash vs Single-Target Defenses in Tower Rush

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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
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High DPS Defenses<br>
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Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.<br>
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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Have a zap or log ready to clear swarms instantly.Placement is critical against tanks.You must bait out their stun first.<br>
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Area of Effect Buildings<br>
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These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br>
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
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Current Ladder TrendsRecommended TowerEveryone is playing Golem or GiantInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers<br>
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The Hybrid Approach and Deck Synergy<br>
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Balance your defensive portfolio so you have an answer for absolutely every possible threat.<br>
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>
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