The Power of Tornado in Tower Rush
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In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.<br>
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In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.<br>
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Waking the King<br>
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At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.<br>
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Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.<br>
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Tornado completely hard-counters the Miner.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.<br>
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The 'Nado' Combo<br>
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This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).<br>
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You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.<br>
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Micro-PlayHow to do itThe Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the riverThe Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed<br>
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The Highest Skill Cap<br>
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A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you have any inquiries regarding where and how you can utilize tower rush - https://www.tippy-t.com/ronalddelapena/ronald1990/wiki/Late-Game-Strateg... , you could call us at the page. A directly onto your vulnerable tower.<br>
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Control the board, control the movement, control the game.<br>





