The Importance of Micro-Interactions in Tower Rush
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They see the massive Golem pushes, the spectacular Lightning spell finishes, and the dramatic overtime conclusions.<br>
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It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E.K.K. In case you adored this post along with you would like to receive more information with regards to tower rush - https://shareme.me/read-blog/12110_when-to-expand-your-economy-in-tower-... kindly pay a visit to the web page. A, versus placing it one tile to the right, which gets the skeleton instantly killed.<br>
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The Art of the Pull and Kite<br>
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The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.<br>
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Executing this perfect kite requires intimate knowledge of movement speeds, sightlines, and server deployment delay.<br>
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Does your Zap plus a tower shot kill a Minion?Hover your cards.Timing is a micro-skill.<br>
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Body Blocking and Retargeting<br>
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Another incredibly advanced micro-interaction involves physically pushing units using the mass of other units, known as 'body blocking'.<br>
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If an Inferno Tower is melting your massive Golem, a perfectly timed Zap will stun it, causing it to retarget onto the cheap skeletons you just deployed nearby.<br>
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Advanced TechniqueExecutionResultBuilding BlockDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hitThe Anti-Lightning RodPlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game<br>
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The Path to Grandmaster<br>
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It is a level of dedication that most casual players simply cannot comprehend.<br>
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When you start analyzing your replays not for macro strategy, but for single-tile placement errors, you have crossed the threshold.<br>





